Saturday, July 25, 2015

Mini update

I finished the minotaur images and started the horse one.
No preview this time. You'll see when the game is released!

Unfortunately the horse picture will take some time since I'm giving priority to RPGAutoCAT since there was a few feature request...

I hope to finish them before going in vacation.
Did I said anything about vacation?

I'm going in the USA for three weeks! Starting 3/8

Tuesday, July 14, 2015

FYI

I'm (still) not dead.

I'm working a lot these days (not at game, at real work) and have few time to do other things.

Anyway, I've started to draw the minotaur breeder image.
Here's a preview, I don't think I'll post the complete image though since I'd like you to see it in the game when it's completed.

Bu-Bye


Friday, July 3, 2015

minotaur sketch

Small post today.
As I said there are 4 monster...

Let's start with the minotaur.

I've draw a simple sketch for it, it's just to understand what could it look like and what is its size...


And that's it for today :(

Wednesday, June 24, 2015

About the interface and the juice

Hello!

In these days I made some draw about what could be the final interface of the game.
The final one is this:



The interface is pretty basic, the 5 bigger box you see in the middle are for units:
Each unit has its box.
Each unit box contains a list of jobs.
Each job show:
-job icon
-job name
-amount of unit assigned to that job (not shown in the drawing)
-a plus and minus sign (the unemployed job has only a +)

The slave has the same box as the others but no plus/minus sign (maybe a plus I have yet to decide where starting slave will be bought or "generated" by warrior units)

For the rest there are only 2 action you can do (two button on top left)
-Dig (space + gold)
-Hunt (food)

And for each unit you can build its house type. (five buttons on bottom left)


But what's the juice (read H-content)?
My idea is to make a drawing of each unit in each job.
I'm not sure I have the power of doing all that images, so I'll start with the H one and in case continue with the non-H one.

All in all there should be at least 6 H images:
1. goblin breeder
2. horse breeder
3 .minotaur breeder
4. ogre breeder
5. slave
6. pregnant slave

If I get some ideas I could make a draw for each type of pregnant slave...

The drawing will appear when you mouse over a unit in the blank space in the bottom right and will appear on a bigger window when clicked.


Okkey that's all for today.





Wednesday, June 17, 2015

Clicker game scope

Hi,

today we'll see what's are the units/ building etc...

Let's start with units, to keep the scope small I decided to put just 4 unit

The planned units are:

1. goblin
2. warhorse
3. minotaur
4. ogre

Warhorse will have only two jobs:
-warrior(-population)
-breeder(+warhorse)

The rest will have the following jobs:
-digger (+space)
-hunter (+food)
-warrior (-population)
-breeder (+unit)

So, as you can see there's something new here, population...
What's that?

I tought that could be interesting to add and end to the game.
So, in the game you're some kind of demon king or whatever.
What's the job of a demon king?
Conquer the world of course...
So, the objective of the game will be to eliminate every human from earth.
Warrior will do that, they'll kill people, you win when there's nobody on earth anymore.


Anyway after this post I can see I already forgot something:
Slaves...

I have to understand if they normal units as goblin, which jobs (read pregnancy) cannot be assigned by player or I need something different...
We will see...




Friday, June 12, 2015

Clicker game concepts

So, what should be the clicker concepts?

The idea behind the game is pretty basic.

You accumulate resources that can be spent on upgrades/unit that generate more resources.

By looking at the prototype I can see that the main concepts for the game are:
1. Resources (used to buy things)
2. Units (used to create more resources and unit)
3. Building (used to hold units)
4. Jobs

Resources

A resource is just a simple number with a given name.
-Resources cannot be negative
-Resource have no upper bounds
-Resource don't produce nor consume other resources.

Units

In the game a unit is a living thing that require food and use a building as a shelter to survive.
So:
-Units consume resources(food) every turn in order to survive.
-You can't create more unit than the space given by the building (as can be seen in the prototype if you have 10 goblin house you can have a max of 10 goblin)
-Unit can have a job assigned. A job consume 0 or more resource in order to create 1 or more resources

Building

A building is used to hold units.
Building are represented by a name and a number.
-Building can't be destroyed.
-Building don't produce nor consume resources they're just a way to hold units.

Jobs

-A unit can have 0 or 1 job assigned. Thinking about it I'll probably generalize it more and say that a unit must have 1 job assigned. By default a unit has the "Unemployed" job which consumes no resources and produce no resources.
-Jobs consume 0 or more resources per turn in order to produce 1 or more resources per turn.
-Jobs can be changed at any time.


Next time I'll post a list containing the units, resources, etc...



Wednesday, June 10, 2015

Clicker game prototype

Ok people,

here's the protoype for the clicker game.

https://mega.co.nz/#!8lRzWTIS!Y0z3Fik9WDrVvzFk97uSBsEkvwRAAbSMkA7RUICdlNY


The prototype, as the name implies, it's just a simple test in order to understand how to proceed in creating the game.

Since there's no tutorial or anything I'll give you a little explanation.

You will get a series of action you can do by clicking the buttons:

Dig: generate space and gold
Get food: generate food
Build goblin house: Generate a goblin house (30 space required)
Build stable: Generate a stable (some space required)
Increase prison space: Generate prison space (50 space required)
Add prison cell: Convert 1 prison space to 1 cell
Kidnap girl: Generate 1 slave, consumes 1 prison cell
Hire goblin: Generate 1 goblin, consumes 10 gold and 1 goblin house
Buy stallion: Generate 1 stallion, consumes 50 gold and 1 stable (Note stallion are not useful in the prototype, if you want you can create them but are just a waste of resources. It impregnante slaves and generate more stallion)
Hire goblin miner: Convert 1 goblin to a goblin miner (generates space and gold)
Hire goblin food hunter: Convert 1 goblin to a goblin food hunter (generates food)
Hire goblin breeded: Convert 1 goblin to a goblin breeder (impregnate slaves that generate goblins)


If you see you units disappear it's because food is required for slave, goblin and stallion to live.
Get more food or create more goblin food hunters...