Showing posts with label UI. Show all posts
Showing posts with label UI. Show all posts

Saturday, May 21, 2016

Stackable items

Hi, it's been a really long time since the last post.

I'm not even sure someone still look at this, but who cares.
Anyway, you probably wondering what happened to me.


Well,
nothing really...

It just that I just didn't felt (is this the correct conjugation?) like working on the project.

Then why are you writing, you might ask.
Okay, let me explain.
I work like this:


  1. I start a project.
  2. I work on it hard until I burn out or find another (more appealing) project.
  3. I stop working on the project.
  4. Time passes.
  5. ...
  6. ...
  7. ...
  8. ...
  9. ...
  10. I look on the old project and feel like I could continue.
  11. I work on it hard (but less than when I started) I burn out or find another (more appealing) project.
  12. I stop working on the project.
  13. And so on...

So, I felt like working a little more on this.
And in these days I added.

**roll of drums**



























Nothing new...

















Just kidding, I added stackable items.
I know it's probably exactly like nothing new for your perspective.
But hey, it's progress!

Items marked as stackable are grouped inside the inventory and in shop you might buy and sell them in bulk.





Tuesday, December 22, 2015

Buying and selling slaves

Hi,

I kinda restarted working on XMaker,
still update will be less frequent that when I started, mostly due to work.

Anyway in the last post you saw a big image whith a lot of slaves.
That was the result of working on the new buy slave view.



Now when buying a slave you can select between one of the three random slaves presented.
I added a new step event which is actually used in the buy slave in slave market event.

<ShowSlaveShop>
      <ShopName>Slave market</ShopName>
      <TraineeGenerators>
        <RandomTraineeGenerator/>
        <RandomTraineeGenerator/>
        <RandomTraineeGenerator/>
      </TraineeGenerators>
    </ShowSlaveShop>

This is the exerpt of xml that shows the slave market shop.
As you can see it takes a name to show and a list of trainee generators.
At the moment only RandomTraineeGenerator exist which create a random trainee, with all skills to 0.

In future I'd like to add parameters to it, plus other generator that will give a bigger control over the trainee generation.

This will let the creation of different slave shops with different kind of slaves being sold.

Wednesday, June 24, 2015

About the interface and the juice

Hello!

In these days I made some draw about what could be the final interface of the game.
The final one is this:



The interface is pretty basic, the 5 bigger box you see in the middle are for units:
Each unit has its box.
Each unit box contains a list of jobs.
Each job show:
-job icon
-job name
-amount of unit assigned to that job (not shown in the drawing)
-a plus and minus sign (the unemployed job has only a +)

The slave has the same box as the others but no plus/minus sign (maybe a plus I have yet to decide where starting slave will be bought or "generated" by warrior units)

For the rest there are only 2 action you can do (two button on top left)
-Dig (space + gold)
-Hunt (food)

And for each unit you can build its house type. (five buttons on bottom left)


But what's the juice (read H-content)?
My idea is to make a drawing of each unit in each job.
I'm not sure I have the power of doing all that images, so I'll start with the H one and in case continue with the non-H one.

All in all there should be at least 6 H images:
1. goblin breeder
2. horse breeder
3 .minotaur breeder
4. ogre breeder
5. slave
6. pregnant slave

If I get some ideas I could make a draw for each type of pregnant slave...

The drawing will appear when you mouse over a unit in the blank space in the bottom right and will appear on a bigger window when clicked.


Okkey that's all for today.