Here's the school girl outfit :3
Wednesday, October 12, 2016
Sunday, October 9, 2016
Thursday, October 6, 2016
Working on something
Hello,
I'm currently working, not on xMaker but still working on something.
It's a multilayer draw for the puppeteer system (The one that display the character in xMaker)
Here's the original concept
The character is Nanako. I thought she's not getting much love (outside of VH) so I'm going at least to make one tribute to her (hopefully more, but we'll see since I'm already a lot behind schedule with an update for RPGAutoCAT and I'll probably have to spend time on that after this)
Anyway it's pretty simple that is the rought sketch of the draw. There will be a simple interface that will let you modify her expression, clothes etc etc...
Don't expect much, I'm just an amateur drawer (expect no shadows, some anatomical error, etc... but it should be still fappable content :3)
Anyway, actually I already started a bit ago and at the moment I have already something ready.
I'm not going to show the whole thing you'll have to wait for when it's finished.
Anyway I'll post a couple update along the way before releasing the whole thing.
Bye
I'm currently working, not on xMaker but still working on something.
It's a multilayer draw for the puppeteer system (The one that display the character in xMaker)
Here's the original concept
The character is Nanako. I thought she's not getting much love (outside of VH) so I'm going at least to make one tribute to her (hopefully more, but we'll see since I'm already a lot behind schedule with an update for RPGAutoCAT and I'll probably have to spend time on that after this)
Anyway it's pretty simple that is the rought sketch of the draw. There will be a simple interface that will let you modify her expression, clothes etc etc...
Don't expect much, I'm just an amateur drawer (expect no shadows, some anatomical error, etc... but it should be still fappable content :3)
Anyway, actually I already started a bit ago and at the moment I have already something ready.
I'm not going to show the whole thing you'll have to wait for when it's finished.
Anyway I'll post a couple update along the way before releasing the whole thing.
Bye
Monday, August 1, 2016
ShowEquipScreen event step
Hola,
small post
I've added ShowEquipScreen event step.
It's a pretty simple event step with no parameter.
It's use is to show the equip interface and it's meant only for that.
In fact items that are not equippable are not shown.
This is useful if you need to change equipment mid-event
For example the slave might be unconfortable in her current dress and ask to be dressed differently before going out.
Remember the previous post about outlaw public nudity?
In that event if a guard stop you will ask to redress the slave before giving you a fine.
He gives you 3 warning if at the third the slave is still nude you will be forced to jail.
Bye bye!
small post
I've added ShowEquipScreen event step.
It's a pretty simple event step with no parameter.
It's use is to show the equip interface and it's meant only for that.
In fact items that are not equippable are not shown.
This is useful if you need to change equipment mid-event
For example the slave might be unconfortable in her current dress and ask to be dressed differently before going out.
Remember the previous post about outlaw public nudity?
In that event if a guard stop you will ask to redress the slave before giving you a fine.
He gives you 3 warning if at the third the slave is still nude you will be forced to jail.
Bye bye!
Sunday, July 17, 2016
Activity features
Hello,
I added a new information to week activities.
Just to refresh your memory. What's a week activity?
A week activity is what youre gonna do during the week and that you can select during week planning.
The activities are defined inside an xml file.
And now when you define an activity you can declare a new information called Feature.
So, what's an activity feature?
An activity feature is just a piece of text that describe the activity. This description can be retrieved while the activity is running. This will be mostly useful for generic events and checks that might happen in the game.
But let's take an example,
in the Xmaker world, nudity is not allowed in public.
So, do I have to check in every activity if the slave is nude and if yes react?
Well, yes, if you have some custom event.
But in general you just want a default event to fire.
By default a guard will stop you and give you a fine / send you to jail.
I could easily add this event in the activity start hook, right?
Well, yes and no.
It's correct for this to be executed at the start of an activity, but not all activities are done in public or where guard are available...
I added a new information to week activities.
Just to refresh your memory. What's a week activity?
A week activity is what youre gonna do during the week and that you can select during week planning.
The activities are defined inside an xml file.
And now when you define an activity you can declare a new information called Feature.
So, what's an activity feature?
An activity feature is just a piece of text that describe the activity. This description can be retrieved while the activity is running. This will be mostly useful for generic events and checks that might happen in the game.
But let's take an example,
in the Xmaker world, nudity is not allowed in public.
So, do I have to check in every activity if the slave is nude and if yes react?
Well, yes, if you have some custom event.
But in general you just want a default event to fire.
By default a guard will stop you and give you a fine / send you to jail.
I could easily add this event in the activity start hook, right?
Well, yes and no.
It's correct for this to be executed at the start of an activity, but not all activities are done in public or where guard are available...
Enter the features
The solution can be found by using activity features.
By giving an activity the following features: Public place and Presided by guards (I hope it's correct english because I'm not really sure :/ )
Now in the activity start event we could check if the activity has both these features and in case give a fine or jail the player.
Okay, that it, bye people. Hope this will be useful for other things than the nudity check in the future.
Thursday, July 7, 2016
Finally the weekend arrive
Hi folks,
finally I added hooks for the events.
The hook are fired when a week start or end and when an activity start or end.
What's the idea behind this?
Well, mostly it's needed to do some common checks on the state of the game for example, during the week end (which was actually the only hook already implemented) I check for game over conditions.
The next step will be to add a way to check the current activity data, this will open a world of new opportunity (just exaggerating).
For example, once you know that an activity is done in a public place, before the activity start, I could check whether the slave is nude (public display is against the law in the game) and if so a random event might trigger, were the guard give you a fine or take you to the prison (and you know what will happen in prison to your slave right?)
Anyway that's it for now.
finally I added hooks for the events.
The hook are fired when a week start or end and when an activity start or end.
What's the idea behind this?
Well, mostly it's needed to do some common checks on the state of the game for example, during the week end (which was actually the only hook already implemented) I check for game over conditions.
The next step will be to add a way to check the current activity data, this will open a world of new opportunity (just exaggerating).
For example, once you know that an activity is done in a public place, before the activity start, I could check whether the slave is nude (public display is against the law in the game) and if so a random event might trigger, were the guard give you a fine or take you to the prison (and you know what will happen in prison to your slave right?)
Anyway that's it for now.
Saturday, May 21, 2016
Stackable items
Hi, it's been a really long time since the last post.
I'm not even sure someone still look at this, but who cares.
Anyway, you probably wondering what happened to me.
Well,
nothing really...
It just that I just didn't felt (is this the correct conjugation?) like working on the project.
Then why are you writing, you might ask.
Okay, let me explain.
I work like this:
I'm not even sure someone still look at this, but who cares.
Anyway, you probably wondering what happened to me.
Well,
nothing really...
It just that I just didn't felt (is this the correct conjugation?) like working on the project.
Then why are you writing, you might ask.
Okay, let me explain.
I work like this:
- I start a project.
- I work on it hard until I burn out or find another (more appealing) project.
- I stop working on the project.
- Time passes.
- ...
- ...
- ...
- ...
- ...
- I look on the old project and feel like I could continue.
- I work on it hard (but less than when I started) I burn out or find another (more appealing) project.
- I stop working on the project.
- And so on...
So, I felt like working a little more on this.
And in these days I added.
**roll of drums**
Nothing new...
Just kidding, I added stackable items.
I know it's probably exactly like nothing new for your perspective.
But hey, it's progress!
Items marked as stackable are grouped inside the inventory and in shop you might buy and sell them in bulk.
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