Showing posts with label expression. Show all posts
Showing posts with label expression. Show all posts

Wednesday, February 17, 2016

New facial expression: Sleeping

Continuation to the this and this previous post.
For the moment I need no other expressions.

Here's the result for the three type of eyes in the game.




Wednesday, February 10, 2016

New facial expression: embarassed

Just a continuation of the previous post.
I added the embarassed expression, here 3 examples.




Monday, May 4, 2015

Bukkake FTW

In this previous post I stated that I wanted to show cum on the trainee portrait.
Well, a basic support for facials has been added.

When someone cum on the trainee face cum will accumulate on her face.
Here some pics:



The first pic shows all the cumshot togheter the other are just some variations.

At the moment cumshot are always added in the same order (This mean you will not see the 3 variations up there) so for example if the cum on the chin is the first one you will always see that appear as the first one.

In the future I'd like to make cumshot appear randomly but that will probably not happen in the first release.

For the first release I'll probably add creampies too (the portrait will show cum dripping from the vagina).

What you will not see in the first release is body cum, that require a lot of works, in fact for each cumshot I have to draw 4 version if it is on the belly and 4-5 if it's on the tits...



Another side note:
I don't like very much solid color cum but I will stick with it (pun intended) because solid colors blend well when I have two cumshot one on top of another.

Thursday, April 30, 2015

Redrawn the cock suck expression

Hi as the title implied I made a different cock suck expression as I already stated in a previous post I didn't quite like as it was.

I tried a solid color one:


I'll probably stay with this solid color one since it let me to change the color in the future (let's say I want to add races I might change the color of the cock on the fly to represent the correct race).

And that's it I guess.

Friday, April 24, 2015

Two new expressions

Hello,
while writing a (rape) event I noticed there was a lot of sobbing involved.

So I made the sob expression


It just add the two tears on the corner of the eyes.

I added another special expression.
I say special because it's not directly selectable during the event using the <LockExpression> event step but it's automatically chosen when the girl is sucking a cock.

Here it is

I don't like it very much (the cock is too simple and too trasparent, it's hard to see) but it just to give you the idea.
Note that only the mouth change the underling expression is still selectable. That work because expression on the low level are divided in eye expression, brow expression and mouth expression.

For example you can see here the sobbing expression while sucking a cock.


Saturday, November 29, 2014

Facial expressions

Howdy citizens,

I had procrastinated during the week but today I worked on how facial expressions should work.
I already had facial expression (basic one) ready, but today I implemented the way to change them.
In general whoever will write an event for the game should not worry about expression since they will be calculated on the trainee* stats. E.g. a unhappy trainee will have an unhappy face whether an angry one will have and angry face etc...
But still, someone who write an event would propably need to change the expression based on whathever the event is about. For example, if in the event the trainee is surprised, the writer should be able to put a surprised expression on the trainee face, without having the other stats interfere.

WARNING TECHNICAL (somewhat) TEXT FOR EVENT WRITER:
So, to make it short I made two new element for the xml events:

-LockExpression: this element will be used by the writer to decide put on the trainee face an expression, using this element will prevent the auto-expression service to run, so if you lock the expression to happy and then redure the happiness stats of the trainee to abysmal levels she will look happy anyway until you use the...
-UnlockExpression; this element can be used to unlock the expression. Continuing the example written before if you then unlock the expression, the auto-expression will be enabled again making the trainee look sad.

END OF TECHNICAL TEXT FOR EVENT WRITER

The automatic expression is at the moment very simple, only trainee happiness is considered and only three expression are defined:
-Normal
-Happy
-Unhappy

in the future I'd like to add a more complex automatic expression using more parameters and I'd like to add a finer grained way to lock expressions by making each facial component changeable.

Unhappy


Happy