I made a few changes at the event where you sell your slave.
Before it was just a kind of place holder.
Now it work in a different way.
When you try to sell your slave, people will approach you and give you a offer that you can either accept or refuse.
Tuesday, December 29, 2015
Tuesday, December 22, 2015
Buying and selling slaves
Hi,
I kinda restarted working on XMaker,
still update will be less frequent that when I started, mostly due to work.
Anyway in the last post you saw a big image whith a lot of slaves.
That was the result of working on the new buy slave view.
Now when buying a slave you can select between one of the three random slaves presented.
I added a new step event which is actually used in the buy slave in slave market event.
<ShowSlaveShop>
<ShopName>Slave market</ShopName>
<TraineeGenerators>
<RandomTraineeGenerator/>
<RandomTraineeGenerator/>
<RandomTraineeGenerator/>
</TraineeGenerators>
</ShowSlaveShop>
This is the exerpt of xml that shows the slave market shop.
As you can see it takes a name to show and a list of trainee generators.
At the moment only RandomTraineeGenerator exist which create a random trainee, with all skills to 0.
In future I'd like to add parameters to it, plus other generator that will give a bigger control over the trainee generation.
This will let the creation of different slave shops with different kind of slaves being sold.
I kinda restarted working on XMaker,
still update will be less frequent that when I started, mostly due to work.
Anyway in the last post you saw a big image whith a lot of slaves.
That was the result of working on the new buy slave view.
Now when buying a slave you can select between one of the three random slaves presented.
I added a new step event which is actually used in the buy slave in slave market event.
<ShowSlaveShop>
<ShopName>Slave market</ShopName>
<TraineeGenerators>
<RandomTraineeGenerator/>
<RandomTraineeGenerator/>
<RandomTraineeGenerator/>
</TraineeGenerators>
</ShowSlaveShop>
This is the exerpt of xml that shows the slave market shop.
As you can see it takes a name to show and a list of trainee generators.
At the moment only RandomTraineeGenerator exist which create a random trainee, with all skills to 0.
In future I'd like to add parameters to it, plus other generator that will give a bigger control over the trainee generation.
This will let the creation of different slave shops with different kind of slaves being sold.
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