Wiii!
Finally completed and in full hd size.
Here 3 version:
1. naked
2. clothed
3. censored
Wednesday, November 30, 2016
Saturday, November 26, 2016
Wednesday, November 23, 2016
Saturday, November 19, 2016
Wednesday, November 16, 2016
Sunday, November 13, 2016
Wednesday, November 9, 2016
Another idea
Hi,
I decided I'm gonna make another draw for Nanako.
Unfortunately for you, fellow fapper, the base will be this:
Yes, I know not sexy. But lurking on 4chan I have to say I always tought about making a nanako version of that.
And so that's the plan for the following days.
I decided I'm gonna make another draw for Nanako.
Unfortunately for you, fellow fapper, the base will be this:
Yes, I know not sexy. But lurking on 4chan I have to say I always tought about making a nanako version of that.
And so that's the plan for the following days.
Sunday, November 6, 2016
Release
Hi,
I guess it's time for release.
Note:
As for XMaker this work on Windows only from vista or 7 (don't remember which one) and up.
So, here's the link to download
https://mega.nz/#!44ozHLhR!IiMiw34Wm1GvYzp5BJdvbZOw-YxFc6rG4HkGDkjf33s
Enjoy!
I guess it's time for release.
Note:
As for XMaker this work on Windows only from vista or 7 (don't remember which one) and up.
So, here's the link to download
https://mega.nz/#!44ozHLhR!IiMiw34Wm1GvYzp5BJdvbZOw-YxFc6rG4HkGDkjf33s
Enjoy!
Wednesday, November 2, 2016
Sunday, October 30, 2016
Korra dress
The korra dress is here. Don't like much how it came out (mostly the top).
I don't know if I'll have the willpower to fix it...
Anyway for this one there are two version. With and without trousers.
Wednesday, October 26, 2016
Sunday, October 23, 2016
Wednesday, October 19, 2016
Sunday, October 16, 2016
Nanako dress
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Wednesday, October 12, 2016
Sunday, October 9, 2016
Thursday, October 6, 2016
Working on something
Hello,
I'm currently working, not on xMaker but still working on something.
It's a multilayer draw for the puppeteer system (The one that display the character in xMaker)
Here's the original concept
The character is Nanako. I thought she's not getting much love (outside of VH) so I'm going at least to make one tribute to her (hopefully more, but we'll see since I'm already a lot behind schedule with an update for RPGAutoCAT and I'll probably have to spend time on that after this)
Anyway it's pretty simple that is the rought sketch of the draw. There will be a simple interface that will let you modify her expression, clothes etc etc...
Don't expect much, I'm just an amateur drawer (expect no shadows, some anatomical error, etc... but it should be still fappable content :3)
Anyway, actually I already started a bit ago and at the moment I have already something ready.
I'm not going to show the whole thing you'll have to wait for when it's finished.
Anyway I'll post a couple update along the way before releasing the whole thing.
Bye
I'm currently working, not on xMaker but still working on something.
It's a multilayer draw for the puppeteer system (The one that display the character in xMaker)
Here's the original concept
The character is Nanako. I thought she's not getting much love (outside of VH) so I'm going at least to make one tribute to her (hopefully more, but we'll see since I'm already a lot behind schedule with an update for RPGAutoCAT and I'll probably have to spend time on that after this)
Anyway it's pretty simple that is the rought sketch of the draw. There will be a simple interface that will let you modify her expression, clothes etc etc...
Don't expect much, I'm just an amateur drawer (expect no shadows, some anatomical error, etc... but it should be still fappable content :3)
Anyway, actually I already started a bit ago and at the moment I have already something ready.
I'm not going to show the whole thing you'll have to wait for when it's finished.
Anyway I'll post a couple update along the way before releasing the whole thing.
Bye
Monday, August 1, 2016
ShowEquipScreen event step
Hola,
small post
I've added ShowEquipScreen event step.
It's a pretty simple event step with no parameter.
It's use is to show the equip interface and it's meant only for that.
In fact items that are not equippable are not shown.
This is useful if you need to change equipment mid-event
For example the slave might be unconfortable in her current dress and ask to be dressed differently before going out.
Remember the previous post about outlaw public nudity?
In that event if a guard stop you will ask to redress the slave before giving you a fine.
He gives you 3 warning if at the third the slave is still nude you will be forced to jail.
Bye bye!
small post
I've added ShowEquipScreen event step.
It's a pretty simple event step with no parameter.
It's use is to show the equip interface and it's meant only for that.
In fact items that are not equippable are not shown.
This is useful if you need to change equipment mid-event
For example the slave might be unconfortable in her current dress and ask to be dressed differently before going out.
Remember the previous post about outlaw public nudity?
In that event if a guard stop you will ask to redress the slave before giving you a fine.
He gives you 3 warning if at the third the slave is still nude you will be forced to jail.
Bye bye!
Sunday, July 17, 2016
Activity features
Hello,
I added a new information to week activities.
Just to refresh your memory. What's a week activity?
A week activity is what youre gonna do during the week and that you can select during week planning.
The activities are defined inside an xml file.
And now when you define an activity you can declare a new information called Feature.
So, what's an activity feature?
An activity feature is just a piece of text that describe the activity. This description can be retrieved while the activity is running. This will be mostly useful for generic events and checks that might happen in the game.
But let's take an example,
in the Xmaker world, nudity is not allowed in public.
So, do I have to check in every activity if the slave is nude and if yes react?
Well, yes, if you have some custom event.
But in general you just want a default event to fire.
By default a guard will stop you and give you a fine / send you to jail.
I could easily add this event in the activity start hook, right?
Well, yes and no.
It's correct for this to be executed at the start of an activity, but not all activities are done in public or where guard are available...
I added a new information to week activities.
Just to refresh your memory. What's a week activity?
A week activity is what youre gonna do during the week and that you can select during week planning.
The activities are defined inside an xml file.
And now when you define an activity you can declare a new information called Feature.
So, what's an activity feature?
An activity feature is just a piece of text that describe the activity. This description can be retrieved while the activity is running. This will be mostly useful for generic events and checks that might happen in the game.
But let's take an example,
in the Xmaker world, nudity is not allowed in public.
So, do I have to check in every activity if the slave is nude and if yes react?
Well, yes, if you have some custom event.
But in general you just want a default event to fire.
By default a guard will stop you and give you a fine / send you to jail.
I could easily add this event in the activity start hook, right?
Well, yes and no.
It's correct for this to be executed at the start of an activity, but not all activities are done in public or where guard are available...
Enter the features
The solution can be found by using activity features.
By giving an activity the following features: Public place and Presided by guards (I hope it's correct english because I'm not really sure :/ )
Now in the activity start event we could check if the activity has both these features and in case give a fine or jail the player.
Okay, that it, bye people. Hope this will be useful for other things than the nudity check in the future.
Thursday, July 7, 2016
Finally the weekend arrive
Hi folks,
finally I added hooks for the events.
The hook are fired when a week start or end and when an activity start or end.
What's the idea behind this?
Well, mostly it's needed to do some common checks on the state of the game for example, during the week end (which was actually the only hook already implemented) I check for game over conditions.
The next step will be to add a way to check the current activity data, this will open a world of new opportunity (just exaggerating).
For example, once you know that an activity is done in a public place, before the activity start, I could check whether the slave is nude (public display is against the law in the game) and if so a random event might trigger, were the guard give you a fine or take you to the prison (and you know what will happen in prison to your slave right?)
Anyway that's it for now.
finally I added hooks for the events.
The hook are fired when a week start or end and when an activity start or end.
What's the idea behind this?
Well, mostly it's needed to do some common checks on the state of the game for example, during the week end (which was actually the only hook already implemented) I check for game over conditions.
The next step will be to add a way to check the current activity data, this will open a world of new opportunity (just exaggerating).
For example, once you know that an activity is done in a public place, before the activity start, I could check whether the slave is nude (public display is against the law in the game) and if so a random event might trigger, were the guard give you a fine or take you to the prison (and you know what will happen in prison to your slave right?)
Anyway that's it for now.
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